The awesome stories and art provide a giant springboard for adventure ideas. Finally, the short final chapter discusses how they captured the feel of Zendikar in the Magic: the Gathering cards.Īs a D&D campaign setting, this book is an engaging read. Chapter 7 is a bestiary of creatures native to Zendikar, as well as the Eldrazi horrors that were spawned by their presence. Chapter 6 explains how the Eldrazi eventually escaped the prison they were in. Chapter 5 drills down into specific areas of Zendikar, such as the few cities that exist and other notable areas. Chapter 4 details the six races native to Zendikar: Humans, Elves, Merfolk, Vampires, Kor, and Goblins. Chapter 3 is about the Eldrazi and how they came to be imprisoned on Zendikar. The second chapter is a broad overview of the world of Zendikar. Organized into 8 chapters, the first gives you a rundown of the Magic: The Gathering multiverse and the Planeswalkers that have had a key role in the Zendikar storyline. This book covers art and lore from all five sets. These sets were followed by Worldwake, Rise of the Eldrazi, and a few years later Battle for Zendikar and Oath of the Gatewatch. The plane of Zendikar was introduced in the 2009 Magic: The Gathering card set called Zendikar. The Art of Magic: The Gathering – Zendikar They mutate living beings, warp the world around them, create horrific monsters, cause madness, etc. In short, the Eldrazi are the Magic: The Gathering version of the Great Old Ones (e.g. In the distant past, a trio of Planeswalkers, the spirit dragon Ugin, the Vampire Sorin, and the Kor Nahiri, trapped the three known Eldrazi on the plane of Zendikar, and the multiverse has been free from their hunger ever since. They only know that they consume planes, leaving nothing but barren rocks unfit for life. Nobody knows what the Eldrazi are nor how they were born or made. In addition to planeswalkers, there is a race of unfathomable beings known as the Eldrazi Titans that can that can travel “the blind eternities” that exist between the planes. While planeswalkers are very cool, however, keep in mind the role-playing supplement focuses on Zendikar as the main game setting and not for planeswalker player characters or campaigns that involve traveling between planes. Other planes include Ravnica, Shandalar, Kaladesh, and Innistrad, just to name a few. Because of this Magic: The Gathering has a multiverse of several different worlds, of which Zendikar is one of many. Any sentient being can erupt as a planeswalker, and current planeswalkers in the lore include Humans, Dragons, a Vampire, a Golem, a Ghost, Merfolk, an Elf, and many more. Planeswalkers aren’t much more powerful than a normal mortal, but they are typically gifted at learning magic, and they have the ability to easily learn spells and magical traditions from a wide variety of sources. Most of the fluff for Magic: The Gathering revolves around planeswalkers, which are normal mortals who have a “spark” that allows them to travel from plane to plane. That being said, let’s get to this months review! Sorry we have been radio silent of late, though if you haven’t heard, we have had two new additions to the Forgot My Dice family! Yes, a lot of our time is being eaten up with newborn twins, but we’re still here, making content when we can.
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